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rinjirenee:

dragonageconfessions:

CONFESSION:
Dragon Age 2’s morality system was a downgrade from Origins; it was trying too hard to appeal to the Mass Effect crowd. I preferred when my decisions weren’t blatantly “bad” or “good”. I just picked my choice and it happened; there was no red or blue icon associated to the dialogue choice. This made my decisions seem more real, and made it seem easier to justify my true emotions in the moment.

no no no no no OP see this is what was wrong with Origins’ morality system and why DA2 was a step in the right direction:
1) The morality system in DAO made the characters a little flat.  They were not capable of experiencing any sort of change of heart, or even have a real argument with the player character.  It basically boiled down to “WELL THIS IS WHAT I THINK AND IF YOU DISAGREE, BYE.”   You couldn’t have any sort of character development if the character didn’t like the PC, unless you call “throws a bitch fit and leaves” character development.  In DA2, the companions could disagree strongly with the PC, but respect could still be earned.
2) The morality system didn’t really *matter* in DA:O because you could just give your companions gifts.  You could have a super do-gooder be BFF with Morrigan, or have an evil bastard be BFF with the goody-good trio (Alistair, Wynne, Leliana).  DA2 removed a lot of that kind of metagaming, because you actually had to *THINK* about  your decisions and the people standing behind you.  You couldn’t just turn around and give them a cake to make it all better.

^ yep
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rinjirenee:

dragonageconfessions:

CONFESSION:

Dragon Age 2’s morality system was a downgrade from Origins; it was trying too hard to appeal to the Mass Effect crowd. I preferred when my decisions weren’t blatantly “bad” or “good”. I just picked my choice and it happened; there was no red or blue icon associated to the dialogue choice. This made my decisions seem more real, and made it seem easier to justify my true emotions in the moment.

no no no no no OP see this is what was wrong with Origins’ morality system and why DA2 was a step in the right direction:

1) The morality system in DAO made the characters a little flat.  They were not capable of experiencing any sort of change of heart, or even have a real argument with the player character.  It basically boiled down to “WELL THIS IS WHAT I THINK AND IF YOU DISAGREE, BYE.”   You couldn’t have any sort of character development if the character didn’t like the PC, unless you call “throws a bitch fit and leaves” character development.  In DA2, the companions could disagree strongly with the PC, but respect could still be earned.

2) The morality system didn’t really *matter* in DA:O because you could just give your companions gifts.  You could have a super do-gooder be BFF with Morrigan, or have an evil bastard be BFF with the goody-good trio (Alistair, Wynne, Leliana).  DA2 removed a lot of that kind of metagaming, because you actually had to *THINK* about  your decisions and the people standing behind you.  You couldn’t just turn around and give them a cake to make it all better.

^ yep

Source: dragonageconfessions

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  1. alyisayif likes this
  2. plumpixy likes this
  3. amphitere reblogged this from dreadwulf and added:
    For reason already stated which I agree with. I really hope they don’t go back to DA:O’s morality system.
  4. dreamingpagan reblogged this from dragonageconfessions and added:
    What I really miss from DAO was the fact that it made you think about what you were saying and really know your party...
  5. phdfan reblogged this from dragonageconfessions
  6. riskyrat likes this
  7. evamitchelle likes this
  8. victoriavai reblogged this from dragonageconfessions
  9. dgcatanisiri reblogged this from dragonageconfessions and added:
    … The friendship/rivalry scale wasn’t a morality scale. It was a scale for determining how much the character agreed or...
  10. lemmetellyaaa likes this
  11. gallows-bound likes this
  12. fragilespark likes this
  13. alwaysthelotuseater likes this
  14. mixgoldenphoenix reblogged this from dragonageconfessions
  15. mixgoldenphoenix likes this
  16. vakarianify reblogged this from dragonageconfessions and added:
    Oh my god — yes! I really hope they go back to Origins-esque dialogue for DAIII.
  17. vakarianify likes this
  18. thewheelinthesky reblogged this from dreadwulf
  19. dreadwulf reblogged this from fireflybynight and added:
    Also it meant you had to use your companions and do their quests instead of just throwing gifts at them at the home base...
  20. slettlune likes this
  21. sanguinehornyfist reblogged this from scparris
  22. scparris reblogged this from dragonageconfessions
  23. scparris likes this
  24. fireflybynight reblogged this from rinjirenee and added:
    Pretty much this. It was a bit difficult getting morally grey characters like Isabela on either path but after you know...
  25. lifeisacollage40 reblogged this from elayne-al-thor and added:
    From what I heard that part will stay but since they said its not going to be the same as DA:2 I wouldnt expect it. I’m...
  26. vivitheninja likes this
  27. savagedcon reblogged this from dragonageconfessions
  28. elayne-al-thor likes this
  29. elayne-al-thor reblogged this from lightningcatters and added:
    ^^^^^^^^^^^^ That right there. I felt that with my companions the choices I made had a bigger impact on them then just...
  30. flandar likes this
  31. anashapants likes this
  32. elcors likes this
  33. ineffableigor reblogged this from dragonageconfessions and added:
    But…it’s not a morality system, it’s an approval system, more or less. Weather you get rivalry or friendship with...
  34. cats-are-evil likes this
  35. filosagi likes this
  36. heywakeupandbedead likes this
  37. lv12medic reblogged this from rinjirenee and added:
    After my DA:O playthrough, I believe I may have turned Morrigan diabetic with all the cakes I gave her.
  38. grievous-girl likes this
  39. upsettingshorts reblogged this from rinjirenee and added:
    ^ yep
  40. acoldbreeze likes this
  41. onlyunclaimedusername reblogged this from dragonageconfessions and added:
    Hm? I actually thought the opposite. While there are less choices in DAII and the colors are associated with the type of...
  42. chroodles likes this
  43. vieralynn likes this
  44. rinjirenee reblogged this from dragonageconfessions and added:
    no no no no no OP see this is what was wrong with Origins’ morality system and why DA2 was a step in the right...
  45. captorvating-ass likes this
  46. lightningcatters reblogged this from dragonageconfessions and added:
    Is it weird that I never thought of this system as a morality one? I don’t even consider DA:O or DA2 as having morality...
  47. wadebramwilson likes this
  48. thegreywardencommander reblogged this from dragonageconfessions
  49. darklydreamingdave likes this
  50. alicexsin reblogged this from dragonageconfessions and added:
    This ^^^
  51. Show more notesLoading...
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