You don’t realize you’re tone deaf until someone tells you that you’re singing off key. My comments earlier came from a narrow perspective (I’m a guy who thinks about design all day) and I’m honestly grateful to the people who graciously articulated how deep and wide this issue really is for them. My apologies to those I’ve offended. For someone in my position to come across as flippant is really shitty. It wasn’t my intent, but it’s still shitty and I’m sorry for that.
Additionally, I wasn’t trying to make fun of the Bingo game or the issues that birthed it. I thought it hit the nail right on the head. It’s important to be critical of these destructive tropes and cliches, otherwise they’ll stay exactly where they are. Wether they’re banished forever, or reclaimed by designers who treat the material and audience with respect, they’ve got to go. (In my artistic hubris, I do still believe that a handful of these squares could be reclaimed and subverted in interesting ways, but if I attempt to do so it will be done as personal work ONLY, not in my capacity as concept artist for Bioware.)
The issue of believable character design is a daily one for me. It’s been a ten year learning process. I’ve designed things I’m no longer proud of, but it has been open dialogue with passionate people like this that has helped me move forward. I’d encourage everyone to play the female armor bingo game when Inquisition comes out. Because of Bioware’s fantastic art team, I’m proud to say I think you’d be hard pressed to get a single square.
In closing, I’m sorry for minimizing an issue that means a great deal to people. My perspective is narrow, but I’m thankful to those who have been helping to widen it.